The ultimate power booster no. 2
The ultimate power booster no. 2
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The Starbrand from marvel is a tattoo you get on your body and it grants these abilities.
High-Speed Flight: Users are generally able to Levitate, Slide, and Glide as well. The user of the Starbrand can fly at super-high speeds, such as supersonic, hypersonic, light speeds, or even faster than light speeds without any outside influence, propel/move freely while flying without support by using anti-gravitons.
Supernatural Strength: Type V: Users are glaringly, obviously, and unnaturally stronger than their race because their capabilities are pushed beyond the natural level and superior to most supernatural beings in their verse; making them immensely stronger than normal members of their species (in that 'verse) can be achieved by any method of training.
Invulnerability: The user is immune to most forms of physical damage and harms The user is also immune to Damage Manipulation if it relates to physical harm to the body. They can live longer and don't rely on any constitutions as well as be harmed living indefinitely without danger of physical threat. Users notably don't usually feel any pain as this feeling is stimulated by some sort of destruction within the body.
Supernatural Endurance: Users are glaringly, obviously, and super/unnaturally more enduring than other beings in their verse because their capabilities are pushed beyond the natural limits; making them able to work longer/survive without supplies, resources, energy, or other items for an immensely extended amount of time, far longer than regular beings (in that verse).
Intelligence Infinitum: User has a continuously increasing intellect that can grow and adapt without any apparent limit. Their intellect increases every moment and allows them to solve difficult problems given they have the time to have their intellect increase to a sufficient level for necessary comprehension.
Supernatural Senses: Users' sense of sight, taste, hearing, touch, and smell are glaringly, obviously and super-unnaturally more acute than other beings in their universe. They can see thousands of miles away with immense resolution and see/track things too fast for the natural eye, hear through dense walls perfectly and listen to the smallest vibrations/noises from extremely far away places even in deep space, smell anything over vast distances up to and including individual molecules/atoms, taste the smallest details to the extent of distinguishing at a molecular level, and feel the slightest vibration in the air, ground, and water. In some cases, the user can develop a sixth sense and various ESP abilities, allowing them to perceive/sense things no ordinary senses can detect.
Energy Manipulation: The user can create, shape, and manipulate energy, the capacity or ability to cause change or do work, one of the most basic quantitative properties of a system, such as an object or a field of energy. Energy can be transformed (converted) into a number of forms that may each manifest and be measurable in differing ways. The law of conservation of energy states that the (total) energy of a system can increase or decrease only by transferring it in or out of the system, thus the total energy of a system can be calculated by simple addition when it is composed of multiple non-interacting parts or has multiple distinct forms of energy. Common physical forms of energy include the kinetic energy of a moving object, the radiant energy carried by light and other electromagnetic radiation, and various types of potential energy such as gravitational and elastic.
Matter Manipulation: Users can shape and manipulate matter, i.e. anything in the universe that has substance and mass/physical form, starting from molecules and atoms, to planets and other astronomical features.
Imagination Manifestation: Users can bring any material, being or tool originating from their imagination into existence and literally bring their wildest ideas into reality...for example they could manifest a gun that never runs out of bullets.
Psychokinesis: The user has psychokinesis, the psychic ability to manipulate or interact with matter with mental effort alone. The difference between this and telekinesis is that while telekinesis allows one to move or control objects at a distance, it does not specify the method by how it is accomplished. However, mental effort can still be involved in some capacity either way. Telekinesis is not necessarily a psychic power, while Psychokinesis is. Sometimes people will refer to psychokinesis as telekinesis, which is not inaccurate because it is a form of telekinesis. In many settings, the terms are interchangeable, but the distinction is often necessary for settings with both psychic and non-psychic telekinesis (or when talking about fiction in general).
Temperature Immunity: User is immune to any/all changes in temperature, whether hot, cold, in between and even conceptual, omni and absolute temperatures, being completely invulnerable to direct and indirect effects.
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